|Invading an enemy base|
To put it another way, can Day Break Games bring enough players on board and retain them, long enough to realise its full potential?
It's release week of Planetside 2 on the Playstation 4 and an armour column rolls up to an enemy base.
I'm running alongside, occasionally jumping into, or out of, the gun turret of a Sunderer Armoured Personnel Carrier (or "Sundy", for short). As an engineer, I can use my special "repair gun", to fix the vehicles around me and drop ammo supplies for the hundreds of soldiers running about like headless chickens.
Gunfire is constant, explosions light up the sky, futuristic flying machines swoop past, and smoke billows from the charred shell of a nearby tank. Whether it was an enemy or friendly, is of no consequence. I have no idea what's going on, but all that matters is the war.
On another occasion, I'm in a team of 3 medics, lined up behind a mix of light- and heavy-assault troops, plus assorted other classes. They're just above us, up on a ridge, firing down on the defenders. They are falling like flies in a hail of suppression fire, but us medics are reviving and healing them, as fast as they drop. We manage to hold the line and eventually, after half an hour, the base is taken.
Dimly, I'm aware that there is a bigger picture, that someone, somewhere, knows where to attack or defend, in order to take over, or hold, the entire continent. I follow the crowd, as we mop up stragglers in the vicinity, before moving on to the next battle.
All images, copyright Day Break Games, via PS4 screen capture